
Kile Kitmoore
|
Posted - 2010.10.29 16:16:00 -
[1]
Quote: "CSM: why did it take so long to recognize there was a serious problem server performance? CCP: It was a matter of reprioritization within the company and other problems had a higher priority at that time. Dominion was a tipping point, where long-standing issues reached a critical mass. CCP reprioritized after the CSM meeting in June."
Could anyone elaborate on this? Before the "reprioritization" how many petitions/bug reports did CCP receive? The above Q&A has me concerned that you needed CSM to tell you your house was burning, if that is true you have a serious problem. Care to elaborate on these "higher priority" issues? I realize that CCP is working hard on fixing lag but it sure did take a LONG time before they reacted.
Quote:
"The CSM restated their opinion that Incarna should not be forced on players, and it should not give you a flying in space advantage to use Incarna."
Strange, last I checked ISK is an advantage hence if I can gamble in a station to earn ISK I have an advantage. My concern with this very broad CSM statement is Incarna should be nothing more then a sideshow. Yet, CCP inquires later on their advice on what Incarna should include. I think in this case CCP might be better served by asking it's players directly. Use a survey, post the question on MMORPG or any high traffic MMO site. Just as important, gather feedback from players who don't play EVE because there are no avatars. Is that not one of the goals behind Incarna, draw those new players into EVE?
Quote: "CSM: if CCP is considering including contraband in Incarna, will it be moved from the current contract system into Incarna? If so, CCP will be forcing people to use Incarna, and it will put some pilot at a disadvantage because Incarna will not be available in all stations (for example, if players can only acquire boosters by exiting their ships). CCP could not offer any concrete answer to these concerns as nothing has been decided in regards to the gameplay and availability of Incarna."
It amazes me that you committed the amount of developer resources and PR all this time and you don't know what game mechanics your striding toward? That absolutely blows me away. It is not enough to simply walk in a station, there HAS to be meaningful, fun game mechanics as to why someone would want to. Which pretty much means do the opposite of what you did in PI. Credit to CSM for making a similar argument about the need for game mechanics.
Quote: "There is a general consensus that micro-transaction games are different from EVE in many aspects, and as such they are perhaps better suited to support micro-transactions than EVE is."
Thank you CSM for stating that but it begs the question which MMO's use a MT+Sub model that CCP aspires to incorporate into EVE? LOTR? DDO? PVE games where player advantage through MT is less pronounced. Who are these MMO's which CCP uses to measure whether MT is a worthy pursuit?
Regardless, thanks to CSM & CCP for all their efforts communicating and working together to enhance the game we all love.
|